Halls of the Things | |
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Cover art |
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Developer(s) | Neil Mottershead Simon Brattel Martin S. Horsley |
Publisher(s) | Crystal Computing |
Platform(s) | ZX Spectrum Amstrad CPC Commodore 64 |
Release date(s) | 1983 |
Genre(s) | Arcade |
Media/distribution | Cassette |
System requirements
48K RAM |
Halls of the Things is a ZX Spectrum video game developed by Design Design and released by Crystal Computing in 1983.
In this game you have to guide your hero through seven floors of a tower, searching for seven rings, each floor is a complex maze of corridors and rooms. Once you have the rings you must then find the magical key hidden in the dungeon, this key opens the drawbridge which will allow you to escape. To hinder your progress, the things will attack you, but you are armed with a sword, arrows, fireballs and lightning to aid you in your quest.
The game was re-released by both Design Design Software and Firebird Software.
A sequel, Return of the Things, was released in 1984.
Contents |
The game was well received when it was released, reviews can be found in the following magazines....
ZX Computing magazine, featured Halls of the Things as the best game of 1983.[5]
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